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- regc(0, "TFACTOR")
- regc4f( 5, %daycolor_r, %daycolor_g, %daycolor_b, %sunvisibility )
- regc4f( 7, %ambient_r, %ambient_g, %ambient_b, %ambient_a )
- pshader("
-
- ps_1_1
-
- tex t0 ;texture (RGB - color, A<0-127> - Opacity, A<128-255> - Specular Mask)
- tex t1 ;Clouds
- tex t2 ;Terrain lightmap
- tex t3 ;Waterdeep
-
- mul r1.rgb, t0_bx2.a, c5.a ;Specular mask extraction
-
- mul_sat r1.rgb, v1, r1 ;Specular * Specular Mask = Masked Specular
- +mul r1.a, t2.a, 1-t1.a ;Terrain lightmap * Clouds Shadow = Static Lighting
-
- mul r0.rgb, v0, r1.a ;Diffuse * Static Lighting = Diffuse Lighting
- +mul r1.a, r1.b, r1.a ;Masked Specular * Static Lighting = Set Specular
-
- mad_sat r0.rgb, r0, c7, c7.a ;Diffuse Lighting + Map Ambient = Set Diffuse
- +mov_x2_sat r0.a, t0.a ;Opacity mask extraction
-
- mad_sat r0.rgb, t0, r0, r1.a ;Light Texture
- +mul r0.a, r0.a, t3.a ;waterdeep
-
- mul r0.rgb, r0, c5 ;Day
- +mul r0.a, r0.a, c0.a ;Opacity Mask * Object blending
-
- ")
-
-
-